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Hi to my imvu family
Hi to my imvu family










These issues severely hinder the gameplay experience and make it virtually unplayable at times.

hi to my imvu family

From game-breaking crashes to constant frame rate drops, it's clear that the developers rushed the release without properly optimizing the game. On top of all these glaring flaws, the game is riddled with bugs and technical issues. It's evident that the writing team put minimal effort into creating a compelling and engaging story.

hi to my imvu family

The dialogue is clichéd and uninspired, with cringe-worthy one-liners and forced attempts at humor. The narrative is convoluted and poorly paced, leaving players feeling disconnected and uninterested in the characters and their motivations. It's clear that the developers prioritized quantity over quality when it came to designing the game world.įurthermore, the storyline and writing are an absolute trainwreck. The environments feel lifeless and generic, with no memorable landmarks or captivating aesthetics. The textures are low-resolution and lack detail, giving the game a dated and unappealing look. The graphics and visuals are equally underwhelming. The overall mechanics are convoluted, leaving players confused and frustrated rather than engaged and entertained. It's as if the developers didn't bother to playtest their own game before releasing it to the public. The controls feel awkward and imprecise, making even the simplest tasks a chore. It is clunky, unresponsive, and lacks any sense of polish or refinement. This game falls far short of its promises and fails to deliver on almost every level.įirst and foremost, let's talk about the gameplay. We called it North Star (or N*) and it is awesome! It renders SO well & fast on all platforms without being a resource hog and just looks great.I recently had the unfortunate experience of playing imvu, and I can confidently say that it was one of the most disappointing and frustrating gaming experiences I've had in a long time. We really REALLY didn't want to have to write & support a new engine but nothing allowed us to grow the way we needed to. Prompted by both the desire to grow IMVU and build this super cool snapshotting feature, we spent a while testing existing, 3rd party engines but, at the time, the options were clunky on mobile, didn't work well or at all in browsers, and definitely did not support IMVU's legacy features. That way, we could send photo instructions to a server farm running the engine, have it swap in the requisite PIDs, take the image and send it back down to the client. Preferably, one that could run in a browser. To make "The Snapshot Tool" a reality, I realized that we needed to use a different 3D engine than what originally shipped with IMVU. Other IMVU folks thought the photo editing idea was cool as well and encouraged me to keep digging. Note that, even in its first incarnation, it was important to me to be able to access this tool outside of the IMVU downloaded client: Here are the first mocks I made of what would become SSR. "What if you could completely control every aspect of the scene you're photographing? Even come back to the the photo later and make changes like.change a Room's lighting or its avatars' expressions? Unlike family reunion photos that LIVE ON FOREVER, you could come back to an IMVU photo any time to make sure everyone was looking at the camera and not blinking! Break up with that loser boyfriend but still want the picture of the waterfall paradise? You could just remove him.or replace him with your new BF!" I thought this was super cool so, in my own time, I started tinkering with how this system could work.

hi to my imvu family hi to my imvu family

It all started one day when I was attempting to resolve issues with IMVU's first pass snapshot tool and I let my mind wander into larger solution territory. What's more, I conceived of methods for leveraging 2D snapshots of 3D to deliver a similar experience. In 2012, IMVU's awesome growth was hindered by its need for a desktop app, an older rendering engine and its lack of a meaningful mobile presence. I conceived of, championed and lead the team responsible for building the tech and test products that allowed the IMVU experience to be offered on all platforms. IMVU SERVER SIDE RENDERING Strategy Product Management UX/UI












Hi to my imvu family